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Part of the Law and Justice (PiS) government’s soft power agenda, this recent exhibition features artworks that could undermine its efforts to promote a singular, martyrdom-focused politics of history and national identity.

How does it feel to change history? Is it right to play out fantasies of Nazi-German military success? Jon Matlack explores how strategy-based computer games such as Hearts of Iron IV make this possible for millions of players and what this means for public history.